Play! NANOO SDK
Self-publishing tool for game/app developers
Things you can do with Play! NANOO
Simply integrate without building a server and publish globally on your ownForum
Manage and operate online forums. Communicate with gamers in an independent forum environment. Integrating Inboxes enables direct gifting of items to users.
Help Desk
Professional user support system for global service. Provide users with FAQ and game/app support with our management services. Integrating Inbox enables sending items to users directly.
Receipt Validation
Prevent faulty or fraudulent payments with this essential feature. See real-time game/app revenue and stats on PC or mobile.
Coupons
Generate and authenticate coupon codes from the server. Generate a single-use or mass coupons. Check on coupon activity to effectively manage and see coupon uses by the users.
Inbox
Issue and manage game/app items from the server. Generate large number of items for activities in event promotion, forum, or help desk.
Cloud Data
Enable users to save or load data from the cloud. Users can manage their data by transferring their own game/app use activity and data.
Cache
Manage data saves that are used for a limited time period such as player session authentication and real-time data analysis.
Leaderboards
See Total Ranking, Season Ranking or Ranking by Country in real-time with data from the server. Motivate users to play by promoting competition in ranking.
Invite
Send different types of rewards by sharing custom-made invitations between players.
Friends
Add friends to cooperate, compete, and gift rewards.
Cloud Code
Create a more secure service by using script tools that can be run on servers.
Currency
Game economy, virtual currency and forgery prevention service
Event Logs
Record activities generated on the client side.
SDK Support
Features needed for iOS/Android are consistently being developed and upgraded. Play! NANOO SDK will always be maintained for the future.
Integration Guide
Guide for Integrating Play! NANOO SDK is provided. Integrate and use features needed quickly.
Popular games using Play! NANOO SDK
Play! NANOO Price Plans
Upon signup, payment will be charged automatically every month to the registered payment method.Basic monthly fee of 1 USD will be charged upon adding a game/app. (The basic 1 USD will not be charged until after the free 1 year period on signup.)
Basic monthly fee of 1 USD will be charged upon adding a game/app. (Payment will not be charged until the end of the free 1-year period on signup.)
Forum Cost
Help Desk Cost
Indie/Personal
- 1 App, 1 Seat
- Less than 5,000 MAU
- 1 Seat provided
- No support for custom logo
Professional
POPULAR- 1 App, 1 Seat
- 5,000 to 100,000 MAU
- Add up to 3 additional Seats
- No support for custom logo
Expert/Publisher
- 1 App, 1 Seat
- 100,000 to 250,000 MAU
- Add up to 5 additional Seats
- Custom logo supported
Enterprise
- 1 App, 1 Seat
- Unlimited MAU
- Unlimited Seats
- Custom logo and email format supported
Service Call Cost
Cost | Description and price examples | Provided for Free | |
---|---|---|---|
Receipt Validation | $0.00004 / 1 Call | 10,000 calls = $0.40 | 5,000 calls/month |
Coupon | $0.00006 / 1 Call | 10,000 calls = $0.60 | 50,000 calls/month |
Inbox | $0.00006 / 1 Call | 10,000 calls = $0.60 | 50,000 calls/month |
Cloud Data | $0.00008 / 1 Call (Less than 4 KB data = 1 call) |
1 call = maximum of 4 KB data (e.g. 8 KB data = 2 calls) 10,000 calls = $0.80 |
50,000 calls/month |
Cache | $0.00004 / 1 Call | 1 call = maximum of 4 KB data 10,000 calls = $0.40 |
50,000 calls/month |
Leaderboards | $0.00008 / 1 Call (Less than 4 KB data = 1 call) |
Maximum of 4 KB can be used per 1 call (e.g. 8 KB data = 2 calls) 10,000 calls = $0.80 |
50,000 calls/month |
Friends | $0.00006 / 1 Call | 10,000 calls = $0.60 | 50,000 calls/month |
Invite | $0.0005 / 1 Active User | 10K Active Users = $50 | 100 Active Users/month |
Currency | $0.00002 / 1 Call | 10,000 calls = $0.20 | 50,000 calls/month |
Cloud Code | $0.000005 / 1 Call | 1,000K Active Users = $5 | 500,000 calls/month |
Event Log | $0.000005 / 1 Call | 1,000K Active Users = $5 | 500,000 calls/month |
Our Service Q&A
Q. Why should I use Play! NANOO SDK?
Mobile Game/App services require content development as well as a variety of support. It may take a lot of time and manpower to develop all of the required features. Using Play! NANOO SDK conveniently enables the use of all or some of the features needed.
Q. How reliable is your service?
Used by us for our game services, the service features have been developed and polished over time. With a total of over 17 million games that have used the SDK, we are confident in its performance and stability with Amazon servers being used for backends.
Q. $1 has been charged on my account.
$1 is charged to each game/app upon registration. This is to prevent unnecessary data accumulation on Play! NANOO server. However, this basic fee will be waived for 1 year after signing up.
Q. Can I try out the service for free before implementing the SDK?
Definitely. Simply go to the console site and create an account. After the account has been approved, the service features can be previewed on the console site by registering the Game/App. To service the Game/App, a credit card must be registered. Please be aware that without a registered credit card, the registered information of Game/App of the account will be deleted after a week.
Q. How is service cost calculated?
Price cost will be based on MAU of Forum and User Support. If multiple admins use the same account, Seats will need to be added per account. The cost of Receipt Validation, Coupons, Inbox, Cloud Data and Ranking service will be based on the number of API Calls made. The usage amount fees for using the service can be viewed in in the management page.
Q. I would like to implement Play! NANOO SDK on not one, but multiple Games/Apps.
Please contact us if you would be using the SDK on multiple games/apps at an enterprise level.